OSMMOS project started

I just recently started my goal project. I called is (rather self explanatory) Open Source Massively Multiplayer  Online Server. I started rolling the ball with a simple but working Socket management class. Next on the the to do list is a connection manager.

Since this is my very first major Linux server implementation, I play on running into a few beginner pit falls.  D/DOS attacks and security will probably be the most noticeable. Nothing I’m sure I wont be able to tackle as the project progresses.

Any and all help, pointers and contributes all very welcome.

Here is the source code on GitHub

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